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BTK AkademiRysesoft

2D Game Engine Development

A free online course on BTK Akademi, taught by Can Karabulut. Build your own 2D game engine in C++ and SDL at your own pace and earn a certificate.

Where
Online
Language
Turkish
Length
9 hours
Level
Intermediate
Price
Free
Certificate
Included
Organiser
BTK Akademi

About the programme

Can Karabulut prepared this course for BTK Akademi, and it is open to everyone at any time. It is online and free, you learn at your own pace, and those who finish it earn a BTK Akademi certificate of participation. More than 3,800 people have joined so far.

The lessons are in Turkish, with Turkish subtitles. According to BTK Akademi, most people finish the course in about two weeks.

What You Will Learn

The course covers the core concepts and architectures of a game engine. You learn the game loop, delta time, how game objects are organised and architectural patterns such as ECS (Entity Component System). In practice you render graphics with C++ and SDL and manage scenes and the camera. Animation, collision, an event system, input and output, logging and debugging are covered as subsystems, together with asset management, layering, the user interface and a tilemap editor. By the end you can design the structure of a basic game engine of your own and build games with it.

Who It Is For

The course is for university students, game developers, people who want to learn how game engines are built and anyone who wants to build an alternative engine.

Before You Start

You need to know C++. On the mathematics side the course uses trigonometry, vectors, first and second degree equations and their graphs, two dimensional spirals and curves, and matrices. Some game development experience and a computer with a dedicated graphics card (GPU) are also needed. The course uses Visual Studio 2022, C++23, SDL2, GLM, Dear ImGui and OpenGL.

Read the announcementOur 2D Game Engine Development Course Is Open to Everyone on BTK Akademi
Event poster | Click to enlarge

Instructors

  • Portrait of Can KarabulutCan KarabulutMSc computer engineer, founder of Rysesoft

Curriculum

  1. 01Introduction
  2. 02Core Concepts
  3. 03Setup and Configuration
  4. 04The Game Window
  5. 05Rendering Objects with SDL
  6. 06Game Time and Real Time Applications
  7. 07Player Controls and Animations
  8. 08Integrating Physics Engines
  9. 09Layering
  10. 10Asset Management
  11. 11The Animation System
  12. 12Displaying TrueType Fonts
  13. 13Sound Systems
  14. 14Our First Game with Our Engine
  15. 15Designing an Editor with Dear ImGui

Start This Course

You can start whenever you like and learn at your own pace.