Completed
AI Algorithms in Digital Games
A free BTK Akademi workshop in Ankara on the artificial intelligence of games, taught by Can Karabulut. Pathfinding, NPC behaviour, flocking and procedural generation in Unity, four weekends, 40 hours.

- Dates
- 25/01/2025 to 16/02/2025
- Schedule
- Saturdays and Sundays, five hours a day
- Where
- On site | BTK Akademi Türk Telekom Atölyesi, Ankara
- Language
- Turkish
- Length
- 40 hours
- Participants
- 30
- Price
- Free
- Certificate
- Included
- Organiser
- BTK Akademi
About the programme
The BTK Akademi winter workshop of 2025 took the artificial intelligence of games as its subject. Over four weekends at the Türk Telekom studio in Ankara, thirty developers under thirty built the algorithms behind pathfinding, NPC behaviour, flocking and procedural generation in Unity, and grew maps from cellular automata. The workshop was free and ended with a BTK Akademi certificate.
Curriculum
- 01PathfindingHow characters find their way through a level.
- 02NPC AIBehaviour for the characters the player does not control.
- 03FlockingGroups that move together like birds and fish.
- 04Procedural GenerationContent the game builds on its own.
- 05Map Generation with Cellular AutomataCaves and maps grown from simple rules.
Instructors
- Can KarabulutMSc computer engineer, founder of Rysesoft