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Game AI Training

A ninety minute training at Başkent University on the AI behind games, finite state machines and pathfinding, taught by Can Karabulut and Batuhan Tatlısert in the AI Training Series of the IEEE Başkent Student Branch.

Game AI Training at Başkent University
Dates
07/12/2023
Schedule
A ninety minute session, 13:00
Where
On site | Başkent University, Ankara
Language
Turkish
Level
Beginner
Price
Free
Organiser
IEEE Başkent Student Branch

About the programme

The Computer Society committee and the Artificial Intelligence Study Group of the IEEE Başkent University Student Branch invited us to their AI Training Series. On 07/12/2023 our founder Can Karabulut and our engineer Batuhan Tatlısert taught the algorithms behind game AI, finite state machines and pathfinding, with live coding in Unity.

The full lesson, with code, photos and video, is in the announcement.

Event poster | Click to enlarge

Curriculum

  1. 01Finite State MachinesStates, transitions and three ways to build one in Unity.
  2. 02PathfindingHow a character finds the lowest cost path through a level.
  3. 03Live CodingA patrolling, chasing enemy written from scratch in C#.

Instructors

  • Can KarabulutMSc computer engineer, founder of Rysesoft
  • Batuhan TatlısertComputer engineer, Rysesoft

Photos

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