Completed
Game AI Training
A ninety minute training at Başkent University on the AI behind games, finite state machines and pathfinding, taught by Can Karabulut and Batuhan Tatlısert in the AI Training Series of the IEEE Başkent Student Branch.

- Dates
- 07/12/2023
- Schedule
- A ninety minute session, 13:00
- Where
- On site | Başkent University, Ankara
- Language
- Turkish
- Level
- Beginner
- Price
- Free
- Organiser
- IEEE Başkent Student Branch
About the programme
The Computer Society committee and the Artificial Intelligence Study Group of the IEEE Başkent University Student Branch invited us to their AI Training Series. On 07/12/2023 our founder Can Karabulut and our engineer Batuhan Tatlısert taught the algorithms behind game AI, finite state machines and pathfinding, with live coding in Unity.
The full lesson, with code, photos and video, is in the announcement.
Curriculum
- 01Finite State MachinesStates, transitions and three ways to build one in Unity.
- 02PathfindingHow a character finds the lowest cost path through a level.
- 03Live CodingA patrolling, chasing enemy written from scratch in C#.
Instructors
- Can KarabulutMSc computer engineer, founder of Rysesoft
- Batuhan TatlısertComputer engineer, Rysesoft