Turkcell Geleceği Yazanlar Game Programming Bootcamp
A free 16 week online bootcamp of Turkcell Geleceği Yazanlar. Rysesoft teaches it, from game design to a team game released on Steam.
- Application deadline
- 08/11/2026
- Dates
- 24/12/2026 to 20/05/2027
- Schedule
- Two days a week, three hours a day
- Where
- Online
- Language
- Turkish
- Length
- 120 hours
- Level
- Beginner
- Seats
- 40
- Price
- Free
- Certificate
- Included
- Organiser
- Turkcell Geleceği Yazanlar
Timeline
- 01Applications14/10/2026 to 08/11/2026
- 02Online Training10/11/2026 to 15/11/2026
- 03General Aptitude Test17/11/2026 to 20/11/2026
- 04Technical Test23/11/2026 to 27/11/2026
- 05Interviews30/11/2026 to 18/12/2026
- 06Bootcamp24/12/2026 to 20/05/2027
About the programme
Geleceği Yazanlar is Turkcell's technology community. Its bootcamp programmes are free and run with one to one mentoring. Rysesoft teaches the game programming track, from zero to expertise.
Who Can Apply
Final year undergraduates, master's and doctoral students, and graduates of undergraduate or associate degree programmes can apply. You do not need to have written code before. The selection runs in steps, an online training, a general aptitude test, a technical test and an interview. Those who pass join the bootcamp.
What You Take Home
Every participant builds a complete, playable 3D game of their own that grows week by week. In the last four weeks teams of four to six work like a studio and release a team game on Steam. The programme closes with a Demo Day in front of a jury. Those who complete it earn a Turkcell certificate.
Introduction
Instructors
Can KarabulutMSc computer engineer, founder of Rysesoft
Live Bootcamp Curriculum
120 hours of live classes in the first 12 weeks, then four weeks of practice that end with Demo Day. The focus is 3D game development for desktop with Unity. Mobile and 2D are introduced.
- Week 1Game DesignA one page GDD, a vibeboard and a paper prototype10 hours
- Week 2Unity 3D Fundamentals and C#Version control and a first moving 3D scene10 hours
- Week 3Character, Camera, Control and Game FeelA playable character controller10 hours
- Week 4Game Architecture and Design PatternsAn event driven, data driven game skeleton10 hours
- Week 5NPC Intelligence, Randomness and ProgressionEnemy and reward systems10 hours
- Week 63D Level Design and AtmosphereA first game level with its models10 hours
- Week 7Interface, Audio, Effects and PolishA polished build with menus, sound and effects10 hours
- Week 8Game ProductionA scope list, a risk table and a sprint plan10 hours
- Week 9Optimisation, Platforms, Mobile and 2DA desktop build and a mobile test build10 hours
- Week 10The Game Industry and Business ModelsA player persona and a business model draft10 hours
- Week 11Marketing and PublishingAn itch.io page and a marketing plan10 hours
- Week 12Pitch, Presentation and Technical ExamA pitch deck and a 100 question exam10 hours
- Weeks 13 to 16Practice Period and Demo DayA team game released on Steam and a Demo Day presentation
Recorded Lessons
20 hours of recorded lessons come with the bootcamp, 60 lessons of 20 minutes in four modules. Every lesson has a Unity example, its script and the start and finished project files.
- 01Game Technologies and an Introduction to Game Design15 lessons | 5 hoursYou end the module with your own game idea on a one page design document. Unity is used to explore ready demos, no code yet.
- 02Game Engines and How They Work15 lessons | 5 hoursHow an engine works inside and the Unity editor from end to end, from the game loop to the first build.
- 03Computational Geometry, Mathematics and Physics15 lessons | 5 hoursThe mathematics behind movement, direction and collision, each shown in a Unity scene before the formula.
- 04Game Programming with Unity and Your First Game15 lessons | 5 hoursA single scene 2D collect and dodge game, written in C# from start to finish and published on itch.io.
